Computing
Intent
Computing at Brightside Primary School intends to develop ‘thinkers of the future’.
We want to equip pupils to use computational thinking and creativity that will enable them to become active participants in the digital world. It is important to us that the children understand how to use the ever-changing technology to express themselves, as tools for learning and as a means to drive their generation forward into the future.
We want to model and educate our pupils on how to use technology positively, responsibly and safely.
We want our pupils to be fluent with a range of tools to best express their understanding and hope by the end of Key Stage 2, children have the independence and confidence to choose the best tool to fulfill the task and challenge set by teachers.
Implementation
Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research.
We teach pupils the knowledge, skills and understanding they need to thrive in the digital world of today and the future.
We endeavour to expose pupils to a variety of software, programs (including Google Classroom), and hardware in order to offer a range of appropriate challenges and experiences.
Specific vocabulary for each year group is outlined in the progression grid and this is taught by teachers within their lessons.
Every year group will build upon the learning from prior year groups therefore developing depth of understanding and progression of skills within the strands of digital literacy, information technology and computer science.
Online safety and responsible use of technology are covered throughout Computing and RSHE lessons.
Impact
In order to demonstrate that we have accomplished our aims, pupils at Brightside Primary School should:
Be enthusiastic and confident in their approach towards Computing.
Present as competent and adaptable ‘Computational Thinkers’.
Be able to identify the source of problems and work with perseverance to ‘debug’ them.
Have a secure understanding of the benefits of software/hardware and the specific risks associated with them.
Be able to conduct themselves appropriately and respectfully online.
Children will have a good understanding of key computing vocabulary and concepts across the three computing strands: information technology, computer science and digital literacy.